Half Blade Duel Combat

Content rating
Teen
Violence
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For all fans of AGCscript, here comes Half Blade Duel Combat by Prism113. Enjoy great functions that ease your daily tasks. Explore related topics via Action.

Official Version And This Software Half Blade Duel Combat

Steel meets skill in the arena.
Welcome to Half Blade Duel Combat - a physics-based melee combat simulator where timing, positioning, and weapon weight decide the outcome. Master half grips, half-guard transitions, half-step feints, and precise sword control. Every duel is a test of awareness and intention, built on realistic movement and true collision contact. No scripted animations, no button-mash combos - just control, focus, and the steel in your hand.

A grounded take on blade combat
One opponent, one arena, clear reads. You’re not solving pattern loops; you’re reading posture and reach, finding half-beat windows, then letting the sword do honest work. Commit with structure and inertia completes the cut; miss your line and the sword glances or stalls.

Physics defines the fight
A physical model tracks mass, velocity, and rotational momentum. Weapon weight, direction, and speed shape every interaction; no invisible hit boxes decide for you. Your sword moves with real force, colliding with shields, armor, and bone. Learn sword momentum, refine edge alignment, guide the sword tip, and recover after each strike. Micro-choices - a half-tempo pause, a half-turn pivot, a half-distance check - can swing initiative.

Dual-limb control
Hands are independent. The right carries the blade; the left operates on its own layer for pressure and disruption. Post to break line, parry with the off-hand to buy a half-beat, or frame to create a brief bind that turns a risky entry into a clear sword path. This separation changes cadence, footwork, and the quality of each exchange.

Adaptive AI, not repeating patterns
Opponents vary tempo, guard, and intention. Some bait over-pursuit; others smother at clinch range. A reckless swing meets a structured riposte; a timid probe is chased at half-distance. The goal is sword awareness: read tells, anticipate pivots, and shape the encounter before it shapes you.

Training the essentials
Dueling is the exam; practice is the lesson. Drill half-guard entries for compact lines. Chain half-step feints into delayed cuts to steal initiative. Build recoveries that return the sword to a safe home after a miss. Trim wasted motion and the physics engine returns faster redirection, cleaner edge contact, stronger sword presence.

Progress by mastery
Unlock drills, guard families, and movement options that add nuance without noise. Expand your toolbox with weapons that change leverage and tempo. Light sidearms reward initiative; heavy options demand set-ups and structure. Whatever you carry, the sword remains honest.

Core features
• Physics-based blade control and impact.
• Independent hands for posting, checking, parrying, and half-beat openings.
• Tactical 1v1 duels against adaptive AI.
• Real weight and behavior - the sword has mass, inertia, and recovery.
• Master the half game - half grips, half-guard, half-step, half-tempo, half-turn.
• Pure combat - no arcade spam; readable violence and disciplined movement.
• Compact arenas that reward angle, footwork, and sword presence.

In development
• New weapon classes: spears, axes, maces, and more.
• Online competitive duels with ranked play and seasons.
• Leaderboards, match history, and progression that surface timing, distance, and sword efficiency.
• Additional arenas and AI styles, plus scenario drills for half-guard and recovery under pressure.

Built for mobile
Touch input maps to intent - feint, commit, recover - while simulation preserves consequences. Feel the difference between a lazy probe and a committed cut. The sword follows the path you draw, and physics makes that path meaningful.

If you want a mobile experience where every movement matters - where steel reacts like steel, and victory depends on your ability to control, adapt, and strike with purpose - this is your arena. Build sword discipline. Grow sword awareness. Live in the half-beat, own the half-step, and let honest contact decide each exchange.
Physics-Based Sword Arena - tactical duels & weapon control in a brutal world
Updated on
Jul 22, 2026
Available on
Android,
*Powered by Intel® technology

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
  • This app may share these data types with third parties
    Location, App activity and 2 others
  • This app may collect these data types
    Location, App activity and 2 others
  • Data is encrypted in transit
  • Data can’t be deleted

Ratings and reviews

5.17K reviews
John Tongol
April 6, 2026
This is a great game overall, still not better than that halfblood, but I would say it is good. The problem is the horrible gameplay when you turn off the WiFi. You're just stuck there with your opponent hanging from the sky. "but buy our ad blocker and you're fine!" SHUT UP. I don't wanna play a game with combat that to be serious, sucks like BOOTYCHEEKS, has a "no WiFi, no playing" thing, and doesn't even have more setting options like a controller editor. Overall, I'm rating 2 stars for now.
3 people found this review helpful
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Prism113
April 8, 2026
Thanks for your feedback! Please send more details about this issue (device, steps, video if possible) to [email protected] so we can investigate and fix it as soon as possible.
Brinton Gunter
July 6, 2026
this game is horrid for being a copy of half sword. The movement is so stiff and weak, and This may be a copy on phone but it could be way better i feel. I didn't see any ads due to the fact I had only played three matches before thinking "this isn't going to get any better," and along side that after every match the game kept insisting "BUY THIS AND RATE OUR GAME FIVE STARS WHILE YOU ARE AT IT." please I recommend to not buy this game they can't even come up with there own icon for their game.
4 people found this review helpful
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Chris
March 25, 2026
If you are looking for something like Halfsword, keep looking. This is just a cheap, cheap knockoff trying to cash in on that since a lot of people on mobile are looking for the same. Movement is stiff, wonky and slow. Combat is terrible.. your movements are really stiff and you can't really swing very much. You win matches by sticking your sword in front of you and wiggling it on your opponent. It is terrible. Maybe one day..
3 people found this review helpful
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Prism113
April 3, 2026
Thanks for the honest feedback. We’re actively working on improving the combat system to make it smoother, more responsive, and higher quality overall. Your input helps us a lot - more updates coming soon.

What’s new

Patch 0.19.3
What’s new:
- Updated game balance for a better combat experience

Fixes:
- Minor fixes and stability improvements